FAQ for AET

General Questions

What kind of software will I be learning to use in my AET classes?
AET 318: Students in the class are required to use an introductory game engine, an introductory agile management software tool, such as Trello for Scrum, and office tools, such as word processing and presentation software. Students may also elect to use a variety of tools for the creation of graphics and sound in the games they build.

AET 376/377: Students in the class are required to use an advanced game engine, such as Unity and Unreal, an advanced agile management software tool, such as JIRA, documentation and presentation tools, such as Confluence and presentation software, and version control software tools, such as GitHub and Perforce. Students may also elect to use a variety of advanced tools for the creation of graphics, such as Photoshop and Maya, and sound in the games they build.

AET 316: Students in the class are required to gain an introductory level knowledge in playback software such as Qlab, learn how to program an industry standard moving light console, such as the Hog 4 platform and are introduced to pre-visualisation software such as d3 or light converse.

AET 344C: Students in the class are required to use computer aided drafting software, such as VectorWorks to create previsualization environments. Students will learn introductory and intermediate skills needed to draft 2D and 3D environments. Students will then take their 3D environments into a dedicated lighting previsualization software, such as LightConverse, to add further detail and rendering options to the previously created environments.

AET 360C: Students in the class are required to learn basic networking skills utilized for live performance events. In order to apply these skills, students learn intermediate to advanced programming techniques on a variety of hardware / software platforms including: Hog Lighting Consoles, QLab Projection Playback and d3 Media Server. Students will be able to control multiple aspects of live performance from a single programmable device.

What kind of computer and other pieces of hardware are needed in AET classes?
Please refer to this list of hardware recommendations.

Are there any financial aid opportunities to help support the purchasing of personal hardware?
Please visit both the university-wide Financial Aid office’s website and the College of Fine Art’s Scholarships page for details about financial aid opportunities.

Questions on AET Degree Plan


May I take courses in multiple AET emphasis areas for my BS AET Degree?
Yes! It is very much encouraged that students diversify their skill set through AET coursework. Upper-division AET coursework can be allocated between the three emphasis areas as students see fit. However, students should note any prerequisites a given course may require.

What is the Intermediate Foreign Language Proficiency?
The Intermediate Foreign Language Proficiency is a required element of the BS AET degree. Students must fulfill the specified “intermediate proficiency” requirements for a given language by taking the appropriate amount of courses for a given language. The amount of courses necessary vary language to language. They can be referenced here.

How may I major-change into the BS AET degree?
Please see our internal transfer page for pertinent info.

Some AET courses are listed as ‘restricted.’ How do I register for these courses?
Some AET courses are restricted to non-majors due to several prerequisite requirements. Seats for non-AET majors are available but very limited. Contact Chris Montes to discuss the particular requirements for these courses. If a course is waitlisted or closed, it is due to all seats being taken for that particular section.

May I pursue a second (simultaneous) major as an AET student?
AET students may not seek a simultaneous degree while in the BS AET program. Students are encouraged to diversify their coursework through their Secondary Field of Study requirement in the BS AET degree plan. Please contact Chris Montes for any advising needs.

Can I minor in Arts and Entertainment Technologies?
While some colleges at UT will allow you to declare a minor in Fine Arts departments, Arts and Entertainment Technologies does not offer any official minor. It is the student’s responsibility to identify courses available to them as non-majors that fulfill the requirements of their own college. These students should meet with an academic advisor in the college in which they are currently enrolled to discuss how to complete a minor for their particular degree plan. Students interested digital arts should consider the Bridging Disciplines Program’s Digital Arts and Media certificate.

I’m having difficulty with non-AET coursework. Where can I get help?
Students should first and foremost approach their instructor or teaching assistants if having difficulty with a course. The course’s college or department could have additional resources to aid students. The Sanger Learning Center provides an assortment of tutoring options for all students at UT. Additionally, the Undergraduate Writing Center can help students with writing assignments.

When should I claim my AP credit?
Students should feel free to claim credit if they know it will count toward degree requirements. Students should not enroll in a course in which they believe they may be able claim credit. Also, students with financial aid should check with the Office of Financial Aid for any details about their credit hours and financial aid agreements.

How can I claim credit from AP test? What credit will I exactly receive?
Students can reference course credit equivalents and claim that credit via Student Testing Services.

I registered for a class, it is after the 12th class day, but now I want to drop it. What do I do?
Go to Student Affairs at the College of Fine Arts (DFA 1.103) to pick up an Add/Drop form before the mid-semester drop deadline. See the current academic calendar for a schedule of deadlines. After the deadline, you will have to petition the appeals committee.

What is an Interactive Degree Audit (IDA)? How can I see mine?
Interactive Degree Audits are the definitive way for students to see their exact progress in their degree. It is a personalized checklist of degree requirements. It is one of the most helpful tools for students to see exactly what they have accomplished and what courses they still need to graduate. Students can audit themselves at anytime in all degrees offered at UT.

I am sick or have personal circumstances that make it wise to reduce my course load or withdraw for the semester. What do I do?
Please visit the Counseling and Mental Health website or Healthy Horns website for particulars on course load reductions or withdrawals. Also, please contact Chris Montes to discuss the process and its effect on your AET degree.

I hope to graduate this December. What do I do?
Visit Student Affairs at the College of Fine Arts (DFA 1.103) BEFORE the mid semester deadline and fill out a graduation application.

What is FERPA: Family Educational Rights and Privacy Act?
Find out more here.

Questions on Music and Sound Emphasis


What is Music and Sound as it relates to AET?
This is an emphasis within the CAET that focuses on the use of digital audio hardware and software to understand the nature of sound and sound synthesis to create music, sound design and contemporary music styles. Courses and topics vary widely and include things like film/game music, mixing/mastering and arranging with virtual instruments, to name a few. Students may prefer to specialize their portfolio and practice to Music and Sound with Senior Theses courses.

What programs and applications are taught?
The current digital audio workstation (DAW) of the CAET is Apple’s Logic. However, many of our students chose to take on their own DAWs, such as Ableton Live, Studio One and others, after initial foundational courses. The entire suite of Native Instruments Komplete Ultimate is studied, including Kontakt, Absynth, Massive, Reaktor and much more. Of the Adobe Creative Cloud, music and sound students also learn how to use Audition as the digital signal processor (DSP) for the emphasis. Further, students will may take a host of courses in music programming, using such programs as Max/MSP, Supercollider and more.

Can I really learn all that software?
The CAET addresses the task of learning these applications by utilizing a “Blended Classroom” that utilizes online tutorials, hand-on project-based learning and practice and in-class demonstration and collective brainstorming.

How can Music and Sound interact with other emphases?
How can it not? Music and Sound are virtually pervasive across all forms of AET. What is a gaming experience without sound design or music? New Performance Technologies are inextricably dependent on music and sound design in a number of different capacities. What if you wanted to design a mobile app that is also a virtual instrument or sequencer?

Questions on Game and Mobile Media Apps (GAMMA) Emphasis


What is GAMMA as it relates to AET?
This is an emphasis within the CAET that focuses on the development of games, at this time. Courses and topics include game design and development. Students have the opportunity to participate in the Game Development Capstone or specialize with Senior Theses courses.

What programs and applications are taught?
The goal of the program is to allow students to design and create games in Unity and/or Unreal. All the other courses in the emphasis build skills toward that goal.

Can I really learn all that software?
The CAET addresses the task of learning these applications by utilizing hands-on project-based learning and practice and in-class demonstration and collective brainstorming.

How can GAMMA interact with other emphases?
Playing is virtually pervasive across all forms of AET, and knowledge gained from the other two emphases can be applied in GAMMA courses. What is a gaming experience without sound effects and music? New Performance Technologies teaches about play in the real world.This knowledge can be transferred to game design, as well as augmented reality games.

Questions on New Performances Technologies (NPT) Emphasis


What is New Performance Technologies?
This is an umbrella area in the CAET that focuses on applications and work at the intersection of lighting, projection, media, sound and interactivity and how these components can be utilized in public performances. These can range from theater to rock concerts and include interactive installations, corporate events and 3D mapping displays. Students may prefer to specialize their portfolio and practice to NPT with Senior Theses courses.

What programs and applications are taught?
Qlab, d3, Touchdesigner, Isadora, Vectorworks, light converse, hog 4 platform are taught in-depth. Adobe Creative Suite apps feed into the image production workflow of many classes and therefore students will learn specific and intermediate skills in After Effects and Photoshop, but the foundational knowledge needs to be acquired in the classes in “Imaging and Visualization” coursework. Similarly Processing and Javascript ( Creative Coding) lend logic structures and scripting capabilities to these programs.

Can I really learn all that software?
The NPT emphasis at the CAET addresses the monumental task of learning these applications by utilizing project-based learning and practice approach. Theoretical exercises are always tied to practical hands-on projects that allow you to apply the knowledge you just learned and deepen your understanding of the given tools and skills.

Can NPT be part of other emphases?
NPT inherently intersects with and draws from all other emphases. It utilizes knowledge and skills from GAMMA, Music and Sound, and Imaging and Visualisation to create live public performance displays. Every performance or event is collaboration of between specialists.

What are the production labs ?
Production labs provide are hands-on experiences on productions produced by either the Department of Theatre and Dance (T&D) or in Hogg Auditorium. Projects at T&D are typically plays and dance performances. The production process stretches over several weeks. Events at Hogg Auditorium are much shorter in durations and range from concerts to talent shows.

Questions on Imaging and Visualization Courses


What is Imaging and Visualization?
This is a series of courses in the CAET that focus on all aspects of digital visualization, including 2D and 3D animation and production. Students interested in digital visual art outside of game development will still be able to build a professional portfolio in AET coursework.

What programs and applications are taught?
Adobe Creative Cloud’s programs are taught in-depth, including professional applications like Photoshop and After Effects. Autodesk Maya, Blender, Maxon Cinema 4D, zBrush are all part of the 3D Production coursework. Processing and Javascript lend logic structures and scripting capabilities to these programs.

Can I really learn all that software?
The CAET addresses the monumental task of learning these applications by utilizing a “Blended Classroom” that utilizes online tutorials (i.e. Lynda.com, CodeAcademy) tied to project-based learning and practice.

Can Imaging and Visualization be part of other emphases?
Not only can it be part of other emphases, it can be instrumental in developing content for them as well.

Graphic Tablet Requirement for CAET Course Work


All majors and students taking visualization courses should consider purchasing a digital drawing tablet. The model, size, and cost is variable based upon intended direction of study and focus. The minimum basic requirement is met with this Wacom Tablet specification:

Wacom Intuos Draw Creative Pen Tablet – Small ($79.95)

Students focusing on Animation skills and Concept Art should consider different models based upon personal need and resources. Wacom’s Cintiq models are highly-encouraged. Visit The Campus Computer Store for further technical information and costs of the different models offered. Please email Neal Daugherty if you have any additional questions.

**The Center of Arts and Entertainment Technologies is partnered with Wacom Systems, Inc. and endorses their range of products.**