Courses: Spring 2017

foundry-screen

Spring 2017 Courses

Foundation Courses

AET 102 AET Colloquium II | Yuliya Lanina
Guest artists, scientists, developers, and corporate leaders present on subjects applicable to arts and entertainment technologies. | Course Syllabus

AET 304 Foundations of Art and Entertainment Technology | Jack W. Stamps
Presents a broad overview of digital media technologies, software, and applications associated with the intersection of the arts and technology and serves as an introduction to the core concepts of the three emphases of the Center for Arts and Entertainment Technologies: Music and Sound, New Performance Technologies, and Game and Mobile Media Applications. Students will also consider the cultural, philosophical, ethical, and practical aspects of entertainment technology. | Course Syllabus

AET 305 Foundations of Music Technology | Jack W. Stamps
Historical perspective of music technology supported by a hands-on focus on modern digital technologies that comprise the world of electronic music, including MIDI, the digital audio workstation, digital signal processing, virtual instruments, digital audio systems, recording, effects, and Internet distribution. | Course Syllabus

AET 306 Foundations of Digital Imaging and Visualization | Neal Daugherty
By utilizing contemporary computer graphic software, digital capture and imaging devices, and a digital vocabulary of the artistic use of technology within our culture, this course’s objective is to enable the student to make educated technological and conceptual decisions on how to explore and utilize the computer and digital technology within their own creative and technical career all focused by conceptual aesthetic development. | Course Syllabus

AET 310 (319 in Spring 2017) Foundations of Creative Coding | Shirley Steele
Foundations in Creative Coding is a hands-on artist’s guide for expressing original ideas directly in computer code using the graphics language Processing. Students will learn to make computer tools for implementing their own artistic visions. We’ll explore the computer’s role as artist’s medium in the context of major ideas in contemporary art, and we’ll work on original coding projects with skills developed in regular classroom exercises. | Course Syllabus

AET 317 Foundations of Interactive Software | Matt Smith
Introduction to graphical user interface (GUI), interactivity, real-time systems, data mapping, external devices and controllers, multi-computer installations, and the role of interactive systems in live performance. | Course Syllabus

AET 318 Foundations of Games/Playable Apps | Paul Toprac
Introduction to concepts of game play, game narrative, user-interaction, modeling, and animation. Historical examination of game genres, systems, and games from a cultural and gender perspective. | Course Syllabus


Upper Division Courses

AET 325 Digital Production Art – 2D | Neal Daugherty
2D Digital Production Art is designed to provide basic animation foundations and targeted instruction for artists wanting to expand their research into advanced or specific types of 2D Digital Art techniques and process. This course is designed as an introductory to intermediate course offering before entering Intermediate // Advanced 2D Digital Art Production. Utilizing the student’s existing digital and traditional skill sets, the course will examine the technical and conceptual aspects of 2D digital art, animation with 2D pen and pencil drawings, video/film documentation and presentation. Advanced topics and use of Photoshop, Painter, Audition, and After Effects for animation, sound editing, and scripting of storyboards. This course will expand the student’s existing digital skills and further develop them to produce a clear and well-conceived understanding of digital production processes and a learned vocabulary of animation and its respective nomenclature. | Course Syllabus

AET 326 Digital Production Art – 3D | Dax Norman
Basic principles of three-dimensional digital modeling and animation production, including modeling and texturing, basic character animation, project conception through digital production methodology, and technical language used in industry. | Course Syllabus

AET 328 Animation and Rigging | Dax Norman
3-D character rigging, animation armatures of joints, forward and inverse kinematics, types of 3-D character deformations, facial animations, bipedal character rigging and animation, and exploration into 3-D production animation environments. | Course Syllabus

AET 337 Writing for Interactive Games | Sheldon Pacotti
Exploration of game creation as a multi-threaded narrative story. Students create, write, edit, and refine game stories and game dialogue and build small game scenarios using a variety of game design software platforms. | Course Syllabus

AET 339 Concepts of Visual Style | Dax Norman
An exploration of digital art production, where students will learn tools and techniques to create a cohesive visual universe from scratch. Projects will focus on creating concept art for games, film, the Internet and new media. Students will find and develop their own visual style and create a myriad of still image pieces for their digital and print portfolio. | Course Syllabus

AET 339 Musical Acoustics | James Gelb
Explores the science of sound and how musical instruments work as well as principles of musical scales, hearing, architectural acoustics, and electronic music. | Course Syllabus

AET 341 Sound Synthesis/Audio Processing | Jack Stamps
Physics and mathematics of audio signal processing, including filter design, reverberation algorithms, direct synthesis technologies, analysis/synthesis technologies, waveguide systems, compression, and limiting. | Course Syllabus

AET 377 Game Capstone: 3-D | Paul Toprac
Group project developing a working 3-D game. | Course Syllabus