AET Lecturer in Digital Art Shares More Than 15 Years of Teaching Experience to Engage Students
2-D animation professor Neal Daugherty discusses his experience in art both inside and outside of the classroom.
Digital Arts Lecturer Brings Deep Animation Experience to Classroom
3-D animation lecturer Dax Norman discusses his experience in animation both inside and outside of the classroom.
Student Successes Drive Head of Game Development Program
Paul Toprac, head of the Game and Mobile Media Applications (GAMMA) Program, discusses his experience in gaming, both inside and outside of the classroom.
Gaming Program Ranked Nationally by Animation Career Review
The Game and Mobile Media Applications (GAMMA) Program at The University of Texas at Austin has been ranked nationally by Animation Career Review, a website for aspiring animation, design and gaming professionals. In 2017, GAMMA was ranked No. 2 in the Southwest region, No. 7 nationally among public schools and colleges and No. 20 nationally.
New AET Class Explores Issues of Race and Gender in Technology
Yuliya Lanina is a multi-media artist who is currently teaching AET 102: “Gender, Race and Technology.” The course is designed to expand students’ awareness of issues affecting women and minorities in the creative and technological fields, and she has invited guest speakers from around the world to meet with her students. As an artist, her work (link is external) ranges from paintings and mechanical sculptures to animations and video. Lanina has exhibited extensively both nationally and internationally, including Seoul Art Museum in Korea, Moscow SIGGRAPH Asia, Japan and Women and Their Work in Austin, Texas. We caught up with her recently to learn more about her AET course.
Artist Yael Kanarek Guest Lectures and Works with Students in UT’s Foundry
Designer Yael Kanarek, who works with mediums ranging from 3-D prints to graphic designs and jewelry, taught as a guest lecturer and worked with fine arts students as an artist-in-residence during her visit to UT on Feb. 6 through 10.
Kanarek is First Resident Artist at The Foundry
New York artist Yael Kanarek comes to The University of Texas at Austin as the first artist-in-residence at The Foundry, a makerspace recently launched at the Fine Arts Library. February 6-10, Kanarek will workshop with students from various College of Fine Arts (COFA) programs, explore uses for the visualization and production technologies in The Foundry and conclude the week with a public talk on her work.
Crowdsourcing Medical Data Through Gaming
“The idea of crowdsourced data-gathering games for research is a new and exciting method of obtaining data that would be prohibitively expensive otherwise,” says Paul Toprac, who along with his colleague Matt O’Hair, run the Simulation and Game Applications (SAGA) Lab at University of Texas Austin. Their team helps researchers across campus and in the private sector design, implement, and find funding for video game-based research.
The SAGA Lab is an R&D initiative of CAET.
UT Games Provide New Avenues for Classroom Learning
UT researchers in the Simulations and Game Applications (SAGA) Lab, a division under the College of Fine Arts, have been exploring the educational use of video games for the past several years. SAGA specializes in collecting sample data and enhancing a student’s learning experience through video games. SAGA’s games and projects have mostly targeted science, technology, engineering and mathematics subjects in order to broaden their appeal to students. For example, mathematics professor Michael Starbird said in a promotional video for SAGA that his online math course would be entertaining.
UT’s Foundry Highlights Tech’s Role in Arts and Entertainment Programs
At the University of Texas at Austin’s new Foundry, the art of science and the science of art are fused through technology. The Foundry, which opened at the start of this school year, is based in UT’s College of Fine Arts, a seemingly atypical home for 3-D printers, a Roland 3-D mill machine, and a two-foot by three-foot laser cutter.
Electronic Game Developers Society Creates Video Games
Members of the UT Electronic Game Developers Society, or EGaDS, do more than play video games — they create them too. The organization, which has been around for less than a decade, is composed of members from a variety of fields including computer science, fine arts and radio, television and film. Corbin Rogerson, a computer science and linguistics senior and officer of EGaDS, said the club serves as a resource for anyone interested in creating electronic games.
Lecturer in Game Development and Interactive Applications
The Center for Arts and Entertainment Technologies (CAET) at the University of Texas at Austin is seeking a lecturer to teach courses in the Game and Mobile Media Applications (GAMMA) emphasis within the Bachelor of Science in Arts and Entertainment major. Duties include primarily teaching undergraduate organized courses and possible service and/or committee assignments.
AET Students Found Group to Build Community
The Arts and Entertainment Technologies degree is officially open for enrollment this fall, and it’s already attracted more than 100 students to the new major in the College of Fine Arts. Two students—Griffin Hanson and Clay Damron—quickly began building a community among students in the program through a new student group, the AET Student Committee. The group also serves as a student advisory board as the AET program develops future classes.
Studio Art Student Shares Story Behind Her Stop Motion Video Project
Studio Art student Jasmine Uy created this stop motion animation video for her AET 325 class, “2D Production Art,” with instructor Neal Daugherty. Below she explains her creative process on the project.
UT Students Share Research at Texas Tribune’s Innovation Showcase
UT students presented five projects Saturday at the Texas Tribune Festival’s Innovation Showcase to share their cutting-edge research with peers and bystanders.
Online Course in Arts and Entertainment Technologies Launches This Fall
The College of Fine Arts at The University of Texas at Austin has partnered with the online learning platform Kadenze to offer the online course “Foundations of Arts and Entertainment Technologies” this fall.
Inside UT’s New Maker Space: 3D Printers, VR Tools and a Music Studio
The University of Texas’ new maker space, The Foundry, opened its doors to the public for the first time Wednesday, showing off several high-end 3D printers, laser carving machines, programmable sewing machines and a professional recording studio.
College of Fine Arts Adds Two New Degree Options
The College of Fine Arts opened registration for two new undergraduate degrees, a Bachelor of Science in arts and entertainment technologies and a Bachelor of Arts in design, for incoming freshmen and transfer students Thursday. The degrees combine hands-on interdisciplinary work and creative problem-solving skills to help prepare students for the creative economy, according to the College of Fine Arts website.
New Degree Options in UT’s College of Fine Arts Designed to Prepare Students for Jobs in Creative Economy
The College of Fine Arts at The University of Texas at Austin is adding two new undergraduate degrees that combine hands-on learning experiences and creative problem-solving skills: a new Bachelor of Science in Arts and Entertainment Technologies and a Bachelor of Arts in Design. Students will be able to enroll in these programs beginning today.
Forging Ahead With The Foundry
With the launch of the new undergraduate major in the Center for Arts and Entertainment Technologies (CAET) announced in February by the College of Fine Arts (COFA), the Libraries are partnering with the college to develop a new kind of creative space in the Fine Arts Library (FAL) to support the specialized needs of students in the new program. “The Foundry” will occupy space in the main level of the FAL, and will consist of a series of interconnected studios designed to support audio recording, video production, fabrication, 3D printing, animatronics, game design and fiber arts where students can gather to create independently or collaboratively, and where they’ll have immediate access to traditional library resources and services to augment their work. Although it was developed primarily to support CAET, The Foundry is open to every student at the university.
Studio Arts Senior Uses Art and Technology to Create Video Games
Game developer, level designer, 3D-modeler: senior Christina Curlee is not your average studio art major. Curlee builds art games — games that are focused on showing concepts or aesthetic ideas — more than entertainment. “Art games are very interesting in that they’re sort of the intersection between mass entertainment and what one would call traditional art,” said Paul Toprac, the associate director for game design and development in the department of computer science and one of Curlee’s professors. Curlee started her art career as an installation artist, setting up immersive scenes and environments, such as a giant “expressionist birdhouse.” Eventually, her art became more virtual.
Art Meets Technology on the 40 Acres
A scale model of the UT Tower that glows and lights up, a virtual room where everything seems to be right at your fingertips, and 3-D-printed toy soldiers are just a few of the projects created by UT students who are using technology at the new Center for Arts and Entertainment Technology (CAET).
Why UT’s New Arts and Entertainment Technology School Could Be Huge
Doug Dempster, dean of the University of Texas College of Fine Arts, has the look of a classic university dean. He himself is well-kept, in a tidy office hung with interesting art, making conversation of a depth that can send you Googling your way through the history of arts and technology. But he’s part of a big shift in arts education for UT that is nothing like a classic university dean move. The school is establishing the Center for Arts and Entertainment Technologies, creating its first-ever bachelor of science degree in that space and building a large makerspace called “The Foundry,” where any UT student can record music, use 3D printers, and develop apps, video games and new devices. It opens to students next fall.
Center for Arts and Entertainment Technology Hosts Launch Event
Live sound mixing, video game displays and a whizzing 3-D printer accompanies finger food and a dark room illuminated by streaks of fuchsia stage lights. Students from the Center for Arts and Entertainment Technologies classes in the College of Fine Arts, showcased their final projects Thursday during the center’s launch event. CAET’s multi-tiered initiative begins with launching a new degree program in arts and entertainment technologies in the fall of 2016.
UT-Austin CAET Gives Us Some STEAM
I attended the launch event for UT-Austin’s Center for Arts & Entertainment Technology this evening. The Center (or CAET) is a new program of the College of Fine Arts. As Dean of Fine Arts, Doug Dempster explained, it’s been a few years in the making. But, now that it’s here, the CAET figures to quickly become a significant magnet for UT-Austin’s Fine Arts school. Why? Because, the CAET’s new Bachelor of Science degree in Arts & Entertainment is the quintessential Gen Z major.
High Tech Meets High Art in UT’s CAET Initiative
The technological explosion of the 21st century has profoundly effected our lives, inundating our senses with endless streams of information and mutating pop culture into bizarre forms at warp speed. Even something as high-brow and historically analog as fine arts education can’t resist the effects of these developments. To wit, the University of Texas plans to fully unveil its Center for Arts and Entertainment Technologies (CAET) this Fall. The initiative within the College of Fine Arts will marry modern technical skills with traditional art-forms. In addition to learning about design, dance, and music, students in CAET programs will take classes one would ordinarily associate with the university’s departments of Computer Science or Radio-Television-Film or the School of Engineering.
College of Fine Arts Launches Center for Arts and Entertainment Technologies
The College of Fine Arts at The University of Texas at Austin has launched the Center for Arts and Entertainment Technologies to equip creative students with technological skills for the 21st-century economy. The center will facilitate the creation of new works and inventions that explore, expand and transform the arts and technology.
When the Arts and Technology Converge
In response to the increasing convergence of digital technologies and incoming students’ comfort with digital media, the University of Texas began work on the creation of a digital arts program that will include courses in art, art history, dance, music and more. Leading the project is Bruce Pennycook, a teacher of music composition, electroacoustic music and film scoring at UT’s Butler School of Music and panel chairman for the Digital Art and Media Bridging Disciplines Program.
Digital Arts Convergence Focus of New UT Program
The University of Texas’ College of Fine Arts has appointed Bruce Pennycook as director of the digital arts program that will include courses in art, art history, dance and music. Pennycook will facilitate the creation of the courses and lead the program planning and design for the development of a new interdisciplinary facility.
Music Professor to Lead Development of Digital Arts Course in College of Fine Arts
Bruce Pennycook has been appointed director of digital arts for the College of Fine Arts. Pennycook, a music professor in the Butler School of Music, will facilitate the creation of digital arts courses across the college’s academic departments, including Art and Art History, Theatre and Dance and the Butler School of Music.